Friday, June 11, 2010

Reflections: On Piracy

[Note: This blog post would be for my benefit more than for the benefit of others. I just wish to finally settle with myself my opinions and my stand on the topic indicated in the title, in the most unbiased way possible. It may seem strange but I do a lot of my thinking when I write, so I'm writing this blog post more as an avenue for my thoughts than for anything else. The bottom line is, this is not a vindication of any kind, this is me examining myself and making sense of my thoughts and opinions. That said, I do not intend this post to be targeted against anyone in particular.]

And now that were done with that, let me jump right in to the topic at hand. Piracy. Piracy, and more specifically media and software piracy, is the act of illegally distributing copies of trademarked or proprietary merchandise (in the case of software piracy, applications and games). It's the illegal procurement and distribution with the intent (either on purpose or not) of making a profit out of the stolen goods. Making a profit though is not limited to positive gain on the part of the pirate, but also includes negative loss on the side of the producer or manufacturer of the stolen goods (and this side of piracy is most often overlooked).

But piracy does not end there, piracy also includes obtaining illegal merchandise through pirates. This means that even the end buyer is culpable of piracy, even if he or she is not directly involved with the illegal distribution (and in fact, he or she is already directly involved, through the act of buying or obtaining said merchandise).

So why am I talking about this? Read on to find out.

First of all, I am against piracy, and I do not find any merit in standing up for piracy. At the baseline of things, piracy is theft; piracy involves illegally obtaining merchandise, that alone should be enough of a basis to say that piracy is equivalent to theft. And while I'm sure there are a lot of ways to justify piracy, I do not find any of them as just or sound; most of the justifications are merely excuses, and while the prohibitive costs of some merchandise are really unjust, it is still not an excuse to be stealing from them.

Now, before I proceed, I wish to make it clear that I myself have in fact committed acts of piracy before, and most likely I would still commit such acts in the future. But as with all my other reflections that defines my stand in an issue, genuine effort for me is enough. I am genuinely trying to purge myself of this act, and I believe this should be enough of a reason for me to advocate my opinion.

Anyway, now that I'm done explaining my stand, I wish to put all that aside to look with an unbiased eye on the reasons why people still commit such acts, and to look and probably devise a way of addressing such problems. After all, nobody would be committing acts of piracy if they weren't given a reason to do so. I thought about various reasons, and while the reasons I came up with would not encompass all the possible reasons, I believe they are major enough to account for the majority, and as such, should be a sound representation of those opinions.

That said, I would think the biggest reason why people resort to piracy is (as mentioned previously), the prohibitive costs of the merchandise in question. I suppose everyone would agree when I say the prices of goods today have skyrocketed to impossible proportions. Some even theorize that in a few years, even basic "free" commodities like water (and ludicrously enough, air) would cost an unjust amount. Blame it on the decline of resources or the inherent greediness of human beings, the fact is, stuff are expensive nowadays. And people would always clamor for things that are free, and would find ways to obtain goods on the cheap, hence piracy (although not always, I'm merely pointing out that it is due to our inherent desire to obtain goods on the cheap that piracy came to be).

Now, while prices do tend to be unjust, we should also consider the fact that merchandise actually have a cost of production, which means that in order to produce goods, the producer spends resources of their own. And since we (especially the entrepreneur producers) also have the inherent desire to profit, the price of merchandise must at least be able to compensate for the cost of producing them. This is a very basic rule of our current merchandising system, and in my opinion, is also the cause of a lot of the greedy and corrupt actions society is currently committing.

So where does piracy come into play here? And for that matter, what are its effects? Basically, when people pirate merchandise, the producer of the merchandise does not get the compensation he or she was ought to get ("ought to get" as defined by the merchandising system discussed above). As a result, the overall sales of the merchandise could become less than the cost of production, resulting in a loss to the entrepreneur. So what does this all mean? Very simply, it means that piracy is preying on the spirit of entrepreneurship; and the more people pirate, the more the innovators degrade, and in the worst case, disappear.

While it is understandable that people would always want things on the cheap or even free, this desire destroys the merchandising industry. In the favorable order of things, when an entrepreneurial activity is deemed successful (and the measure of success is often if not always the amount of profit gained), better products are developed and made, often on the said profits of a previous activity. This ensures better and better quality goods, especially when we include in our model competitors and natural obstacles. But as soon as the unnatural obstacle of piracy kicks in, innovative entrepreneurial activities become uncompensated, resulting in their decline. This would snowball into the degradation of product quality, and could even result in more unfair prices as entrepreneurs want to at least break even with their now uncompensated product.

So should we say then that piracy is evil? Well, amidst all the inherent even that piracy is capable of, it does do one thing, and it does so very very effectively. Piracy destroys capitalism. This I would think is the heroic image painted by piracy, the robin hood effect that pirates revel in. And I suppose this is perhaps a nice little ideology, if it wasn't a nice colorful mask to the truly greedy. I suppose some pirates have this ideology as the reason why they commit acts of piracy. This is I think the reason why underground file sharing communities came into existence (and I suppose the idea of sharing bought merchandise isn't new to our generation, but because of the terrible adaptation of the capitalist model to electronic merchandise, it has become ever more controversial). But this ideology should be approached with caution, as this of course can also be used to justify unjust greediness.

Now that this has all been said, what now can be done? I suppose the only true way to address piracy is to revise the whole merchandising and profit system (capitalism in short). While the idea of unbounded profit is a good thing, it is also a greedy thing. In my opinion, perhaps a naive alternative would be to implement profit bounds that are just enough to compensate for the cost of production AND make a good amount of profit, perhaps for the production of future goods. Once the profit bounds are reached, the said goods could be given out for free; future profit generation from "bound-over" goods could then be in the form of donations and the like. In doing so, while the profits would end up being bounded, at least it could deter pirates, as after the said bound is reached, the product is going to be given for free anyway.

It sounds funny and naive yes, but really, the point I'm trying to drive home is that capitalism should be revised, as it's doctrines are the source of greediness and corruption. And if there was a generation capable of doing this, I do have a feeling that it is OUR generation who could. We are more aware of corruption and are hungrier than ever before to stop it. We, in my opinion, have also become less greedy, and more reasonable and rational. And while there would always exist people or groups ready to feed on and take advantage of the rational and the reasonable, I think in our generation, we have enough of a level of social responsibility to actually start change and put enough of a pressure on capitalist groups.

On a more personal level, I have agreed with myself to follow a certain set of rules when it comes to piracy, with great emphasis on software and media piracy, as these are the kinds of piracy that I find myself committing a lot. For the record, these rules are:
  1. Never obtain pirated or illegal copies of merchandise or goods that I could have obtained legally anyway, unless I am in a pinch which I would define later.
  2. Obtaining pirated or illegal copies of goods that are already out of production is allowed, as buying them from second hand channels would not result in the cash ending up in the hands of the original producer (since these items are already out of production anyway, and in effect, the producer have released the merchandising rights to the goods).
  3. In the case of in production goods that are not readily distributed or obtainable from where I currently am, I am allowing myself to obtain pirated copies of them, as long as I get original copies as soon as they become available.
  4. Finally, in a pinch is defined as any life and death situation or any situation on that level, in which case, the caveat of rule 3 must be followed.
I know these rules maybe idealistic or even questionable, but I set them up so that I would be guided in my decisions. Again, these are my rules, set on writing as a contract with myself. This is not in any way meant to be for anybody else, and if anyone would like to object, I am most happy to hear their objection out, but it would not necessarily mean a change in the aforementioned rules.

And there, I guess that should be it. With all these written up, I feel more at peace with myself, and with how I would deal with these kinds of situations. I know this blog post took a weird turn here and there, but like I said in the beginning (and would apply to all Reflections blog posts), this is more so that I could be at peace with my thoughts and to have a more unbiased look at things. Again, this is not meant to be targeted against anyone, and is not meant to convince or change anybody else's opinions. It's just me, sharing my opinions to the world.

And at the end of the day, what matters is the soundness of the opinion.

Monday, June 7, 2010

The Life and Times vol. 3

It's been a while, hello there!


NOT THAT KIND OF HELLO!


Augh, I haven't been updating my main blog in a while because I really don't have much time to. So you'd have to pardon the slow updates. Anyways, hello once again! I kinda missed writing here, so this might be one of those very loooooong blog posts. I have much to talk about anyway, so without further ado, let us begin!

So you might be wondering what I've been up to for the past 2 or 3 months since my last update (or, you know, you're not...). Well, I've been slaving over my Master's thesis for quite awhile now, and truth be told, I don't really think it's going anywhere! To those of you who are interested, my thesis is about extending the CDT plug-in for Eclipse.


NOT THAT KIND OF ECLIPSE!


CDT basically is the C Development plug-in for Eclipse. It allows you to convert your Eclipse IDE into a development platform for the C language (ordinarily, Eclipse is a Java compiler). It also adds some other tools that will help you in C programming, like DOM Trees and such. And no, before the picspam gets ahead of me, IT'S NOT THAT KIND OF DOM! Seriously, these developers should give the stuff they develop less promiscuous sounding names.

Anyway, apart from thesis, I've also begun collecting small scale pose-able figures. Currently my collection consists of one FIGMA Koizumi, one Revoltech Fraulein Asuka and one S.H.Figuarts Kamen Rider Black RX (which, now that I realize it, makes my collection more multicultural than the Justice Friends). I'm saving up to get either a FIGMA Yuki Nagato (non witch version) or an S.H.Figuarts W, Kabuto or Decade. I currently am borrowing a friend's SHF Kabuto and Revo Fraulein Pocco, for use in another project I'd talk about in awhile, but I really really want to get a hold of my own SHF Kabuto, for collection purposes.

For the uninitiated, FIGMA is a line of pose-able figures from Max Factory featuring well known (some not so much) anime characters from a variety of series, most notably the Haruhi Suzumiya no Yuutsu series (their first FIGMA came from that series, correct me if I'm wrong). Revoltech Fraulein is also a line of pose-able figures this time from Kaiyodo, comprised entirely of female anime or game characters (I think, I don't really know where Pocco came from).


YEAH THAT POCCO!


S.H.Figuarts on the other hand is a line of pose-able action figures from Bandai, mainly of Kamen Riders (but I think they also feature some other "heroic" characters). They're the evolution of sorts of the former Souchaku Henshin line of Kamen Rider figures, featuring better joints, more points of articulation and better detailing. I still argue that the S.H. in S.H.Figuarts stands for Souchaku Henshin, or at least meant to be an allusion of sorts to their predecessor line, but someone would kill me, so I just won't (although secretly I still do! Fight fight!)

So, what do I do with these figures? Why, make a comic out of them of course! (What? It's the most logical course of action right? No?)


PILOT CHAPTER: HUNTER HUNTED


If you want to read them, visit this link. Apart from the main continuity, I've also been making side comics for the lulz. To read them, visit this link. It would link you to my other blog where I would house the comics temporarily. Just click on the Read more link, or the full view links on each. A friend of mine also agreed to give my comics a home in his blog, which hopefully gets them to more interested audiences, since he has friends that are really into Kamen Riders and anime and figures. You can visit his blog here.

So for a short introduction of what these comics are, well, Ad Continuum is basically my re-imagining of the Kamen Rider concept. In this world, Riders are spirits, and instead of bikes, they ride on the bodies of hosts, appropriately termed Ride. These hosts or Rides must be of strong magic potential, as this is a requirement to contain the powers of the Rider spirits in physical form. Of Pertaining to Comedy on the other hand is, well, you don't really describe it. It's really just for the lulz, and a place for comic rants. I don't have a fixed schedule of publishing yet for these comics, but hopefully in a week or two the schedules would have stabilized.

I've also started a new line of short stories called Alternatives, which basically are fanfictions of sorts, a re-imagining of the stories of anime series or any sort of series really. So far I've made the first chapter of Alternative DeathNote, featuring Light as a software hacker (of all things, but hey, my college course is about software development and stuff, so what better alternate world right? Right? Ugh).

Anyway, that should be it for now. I apologize for the Hello Kitty brief at the beginning of the blog post. Really, that was uncalled for. Unless you want them. Which officially makes you the most creepy brief-wearer in the world.

Seriously. Don't get near those. They're probably haunted with the ghosts of people killed by shame while wearing one.


Monday, May 24, 2010

Reflections: On Doing the Noble

Lately I've been very disturbed by the opinions of two of my close friends. I have nothing against them personally, and I'm sure if they read this they would understand why I wrote it, but it still makes me feel uncomfortable doing so because I consider them very close friends, and souring ties with them is not something I would want to do. But since I cannot contain the urge anymore to express my opinions on it, I have decided to write this anyway, if only to clear my conscience with regards to these matters.

Philippine bureaucratic processes cause major headaches to people trying to conduct transactions with the government. It would be great if these processes can be avoided, but since we live in this country and breathe its air, there really is nothing we can do. It's inevitable that at one point in time, you'd be talking in front of an irritable underpaid government agent to avail of a government service, and I'd be the first to say I'd do just about anything to avoid having to go through with that.

But I won't stoop to corruption.

Call me uninformed or naive, because yes, I am uninformed and naive, but if there's one thing I'm proud to say I know and I hold on to, it's that I would always try to do the noble thing. Maybe I'm only able to say this because I haven't had enough experience with these bureaucratic processes, and maybe after experiencing the hell these processes put people into I might consider making a "better" judgement call, but it will take a whole lot of convincing before I consider corrupt methods as practical alternatives.

I do not mean to offend here - yes, to each their own - but I personally will not be able to live with myself if I even considered corrupt methods on purpose. Sure, they are going to get my needs and wants faster than you can say miscellaneous taxes, but it would add more fuel to the ever-growing fire of corruption. As I have said before already, our country is corrupt enough as it is, why should I contribute more corruption?

I'm sure the officials involved also get unauthorized percentage cuts from the taxes we end up paying. But I do not think it's the same thing to adopt corrupt methods, and to pay taxes you know that a percentage of ends up in their hands anyway. For one thing, it avoids you committing the sin, putting the responsibility and conscience burden on those who do take unauthorized cuts. And while I'm sure it's very tempting to consider corrupt methods since you end up paying a whole lot less, it doesn't make it any more vindicated.

That said, I know myself and I know that I'm not perfect and that I do not fit the character of the "Carrier of the Noble Mantle" or "Sir Noble DoGoodAlways". But I also believe that should not be a factor here. So what if at one point in time we fall, everyone does! That doesn't mean we should stop striving to always do the noble thing!

And no, resorting to the easy way out does not automatically make you evil; I do not wish to pass judgement on you. I'm sure people who do have their own reasons, and this is just me airing my own. I do not mean this to be demeaning or derogatory; I'm addressing the act and not the actor.

Perhaps this is the true reason why I still watch childish hero shows, rather than more "mature" dramas. You can stop reading now if you wish, the rest are just my after thoughts. I wish to preserve this "naivety" if you will; this "childlike" point of view. I'm sure perhaps deception and trickery may have its place in this world, maybe not as a tool of evil but a tool to outwit evil, but I'm sure evil itself doesn't. And rationalizing them doesn't change the fact that evil is still evil. But often times, the boundaries are so blurred. Perhaps in the end, we just need to have a heroic heart, and right now, I really pray I do.

Tuesday, May 11, 2010

Reflections: May 2010 Elections and the Senatorial Race

Normally I am not so much into the hopeless, star-studded politics of my motherland, but seeing an opportunity open for the Filipino nation to actually cause a change, you'd begin to have a sense of hope. That maybe, my one vote would count, and maybe my one vote would go a long way into triggering positive change.

You're in for a rude awakening if you thought the same way.

To be fair, the Philippines is not the only country to have actor-turned political leaders. In the United States for example, we have the ever popular case of Arnold Schwarzenegger, the Terminator Governor of California (might I add that he was actually sworn into office not once, but three times? Things you learn from Wikipedia). I'm sure there are other well-known examples out there (U.S. President Ronald Reagan immediately comes into mind), but I won't bother listing them all here, as while I have nothing against actors turning into politicians (okay, so I may have something, but I'm trying to suppress my disbelief and lack of faith in favor of a more accurate observation), I do am against politicians who do nothing more than warm their seats.
Let's be obtuse and acute here (wow, triangles). It is no mystery that I am a stalwart (and by stalwart I mean... yeah, stalwart) critic of Senator Ramon Revilla Jr. But let me qualify this (the Comelec chairman had been qualifying a lot lately so why can't I?) by saying that, I have nothing against him personally, it's just that I really don't think he should be Senator. I fully believe that he has nothing that would qualify (there I go again) him as a member of the upper legislative chamber of the Philippines. He is a very good actor (okay, maybe not so very good), and dare I say, an effective VRB chief and anti-piracy zealot, but as a legislative official, he falls so very very short.

A quick look at his achievements and background reveals some interesting facts. He apparently jumped into a bus in a hostage scene to negotiate with the hostage-taker. Apparently the hostages were school children, which is a good cause, albeit a rash and brazen move (he could have been shot, but due to his exercise equipment powered indestructibility, I'm sure being killed by bullets didn't even enter his mind). Now, I am not downplaying this feat; in all honesty, I don't know if anybody else would have done the same thing. To brazenly and fearlessly step into a bus just to negotiate personally with a hostage taker takes a whole lot of guts, desire and determination. But seriously now, this cannot be a basis for putting him in the senate right? I'm gonna go on a limb here and say that this act certainly is that of a hero, but a senator? Really?

Now, you might be wondering, why am I ranting about just one particular senator, when in fact there would be twelve right? I mean, if he's as bad as I claim him to be, perhaps he won't even make it to the magic twelve right? Well, if your train of thoughts were similar to that, then you're absolutely, ridiculously...


WRONG!


At Seventeen million, twenty three thousand, two hundred seventy votes (17,023,270), Ramon "Bong" Revilla Jr leads the senatorial race over other names like Gilbert Remulla (who, even while being the youngest elected official in the lower legislative house, authored such laws as the Anti Dangerous Drugs Bill) and Satur Ocampo (a veteran of democratic wars, and tougher than nails), both of which did not even make it to the top twelve, albeit being more deserving (in my honest opinion, please don't shoot me). This is after 85.88% of the Electoral Returns were counted and tallied (not canvassed, apparently this is a separate activity). Seventeen million Filipinos chose to vote for this guy. Seventeen million. SEVENTEEN MILLION!


SEVENTEEN MILLION!


That's about the same number of Smart subscribers, according to their ads. Seventeen million chose a candidate with a poor legislative record, who as a result is now leading the senatorial race at an indomitable, unbeatable top spot, three hundred thousand votes higher than second placer Jinggoy Ejercito Estrada (son of former president Joseph Estrada who is now second in the presidential race. Both of them were implicated in an illegal gambling controversy which led to the impeachment of the latter). This begs the question, why? Why? Why would someone without a tertiary education have this much voters? Why would someone who barely did anything during his tenure as Cavite governor be this high in the senatorial race? Just why?


WHY? WHY? WHY?


To be fair, Bong Revilla Jr did a good job as VRB chief, even getting a Plaque of International Recognition for Efforts Against Piracy by the Motion Picture Association of America and the Huwarang Lingkod Bayan Award by the Consumers League of the Philippines Foundation. I dig that, I truly truly do, being a somewhat of an anti-piracy stalwart myself. But as a legislative official, he really leaves a lot to be desired. A pretty face and a kind character is not enough and is not even that significant in the kind of office he would soon hold. Sure, it will get you a seat, and perhaps this will answer my penultimate question, but still, haven't we learned yet from putting actors into public office? What does it say about us and our society?

A friend of mine told me the disparity between the weak middle class and the strong lower class of our society. The middle class bases the credibility of a candidate on their track record and performance, while the lower class bases the credibility of a candidate on their popularity and approachability. I do not think any one of this is an invalid way of ascertaining credibility, but I do think that the middle class method is a more accurate way, as it measures characteristics that really do matter. Approachability, while being a qualified means of measuring character (for me at least) reveals only so much. In the end, what matters more is whether the candidate can cause change, and having a good track record reveals a lot in this regard.

Now like I said, I am not fond of politics at all, but I do get fired up when opportunities to cause change are wasted. In the end, other than disappointment, I try desperately to still have hope. Perhaps these people are not as bad as I thought they would be. Perhaps next time, voters would have learned their lessons. I do am certain of one thing though. Change is inevitable, I'm sure there will be change, but whether positive or negative now lies on the hands of the elected.


Sunday, March 21, 2010

Reflections: On how to beat an XBOX

Before anything else, read this.

Now that you're done reading it, read this and this. These are two very legitimate replies to the post in question, but you have to pardon the bad English on the first one.

Done? Then you may proceed.

The issue of games vs girlfriends have been extant since the invention of games (or girlfriend boyfriend relationships, whichever came first). The gist of the matter is really very simple: girl and guy hook up, girl and guy have steamy relationship fueled by passion (and maybe also by libido), passion eventually runs dry, guy returns to playing video games, girl gets mad and begins antagonizing video games, cursing them like a plague from hell. Optionally, it can also begin with girl asks for space, guy gives space, guy plays video games while giving girl space, guy gets hooked, girl misses guy, girl gets mad, then copy and paste the rest.

I've never really had much of a problem with this, as the one I love shares my love for games, but cases like that are, dare I say, an exception to the norm. At least in the Philippines, I see a lot of girls getting jealous over computer games, like DotA (and its spiritual successor, HoN), and how their boyfriends seem to spend more time playing games than spending time with them (spending time playing with them? let's try to keep this post kid-friendly...). And it's not uncommon too! In fact, I've heard of a song written specially for the girls vs games issue.



It's in Filipino though, so for the benefit of my foreign readers (in case I have them), the song is basically a rant against a boyfriends addiction to DotA.



Now, personally, I find this topic a non-issue. I mean, if you truly love the person, you must be willing to make the sacrifice. There are of course limits to this, which I will be discussing in a sec, but my point is, love is built on patience and sacrifice. A loving partner would understand the addictions of his or her significant other, because its part of his or her partner. I don't think it's true love unless you are willing to accept your significant other COMPLETELY and WHOLLY. That said, the other partner is also expected to do the same.

For me, a real relationship is built on mutual understanding (way to redefine my standards -_-). As the aphorism goes, it takes two to tango. It takes two to love (to make love? like I said, keeping it kid-friendly). Both must be willing to make sacrifices for a relationship to succeed. This sets the limit on how much sacrifice a partner must be willing to give. But I have to make this point clear; no, there are no limits, in fact, there must be no limit on how much a partner is willing to sacrifice, BUT if the other partner is not willing to even make an effort to meet his or her partner half-way, then its about time to consider parting ways. Remember:



IT TAKES TWO TO TANGO. IT ALSO TAKES TWO TO FU LOVE.



And while meeting halfway is a requirement, it must never NEVER be on the expectation list of either one of the partners. It must remain as an agreement, not a rule; a covenant and not a law.

As I am typing this, I'm having a conversation with a friend about this issue. And I guess, we share the same sentiments. There is one thing though that I guess requires due time to point out...




PLAYING VIDEO GAMES ISN'T IMMATURE, IT'S OBSESSION THAT KILLS.




Playing video games is a form of entertainment, so is Facebook or any other addiction. But when addiction turns to obsession, then that's the time when it becomes dangerous. It becomes dangerous not just to one's self, but also to one's relationships. It prevents one to meet the other halfway. How do you expect a boat to move if that boat is so tightly anchored at port?

The person that I love also has her own addictions, and honestly, sometimes I get a teensy bit irritated if that's the only thing she ever seems to talk about (sorry -_-). But I love her too much to let it affect me. In fact, I've been developing a liking for the things she is addicted to, so much so that I'm beginning to have a mancrush on... Okay, too much information, I think I should stop now (I do have a manly appreciation for his voice... Too much info still?)... But in all seriousness, what I'm saying is, at the end of it all...



LOVE IS A DISH BEST SERVED FOR TWO.



Or something like that...

And girl, about your XBOX problem? Don't you know men find girl gamers sexy?

Saturday, November 28, 2009

We Play Games episode 1: MMO's part 1

Hello and well, welcome to the first episode of We Play Games.

Before we get to business, let me just explain a little what WPG is all about. See, I'm an avid gamer, and I play a whole bunch of games, from the immensely populated MMOs to the most tear jerking RPGs (Aerith, I'm looking at you... and damn to anyone who thinks that was an innuendo... it probably is...) to Sports games and Racing games (although I must say I hate racing games). So I thought one day (that was today) what if I made a games commentary? A sort of, I write what I think about certain games and to hell with it sort of commentary, but with pictures!

Yes, pictures.

But I didn't want to step into the realm of one of my friend's blogs; see, she writes game reviews. That doesn't mean WPG would be devoid of game reviews, it's just that game reviews will not be the meat (bread and butter? whatever food you dig I guess) of WPG. After all, we play games, not review them! (which did not make sense, but meh)

So alright, time for WPG's first ever episode, and for this episode, what better way to kick WPG off than by talking about...

MMOs

- cue non-existent intro music -

MMOs, or Massively Multi-player Online Role-Playing Games (MMORPG for the savvy ones out there), is a community driven, high population game played by thousands, nay, even millions of individuals fighting, trading, modelling, flirting, living and dieing together in an enormous make-believe world. Each player is given an avatar to mess around with and to interact with various objects in the aforementioned world: NPCs, doodads and of course other players.

World of Warcraft, easily one of the most popular MMOs of all
(picture obviously ripped from gamespy)


So what makes MMOs tick? Instead of pondering on the subject for minutes and to totally rip the fun off of that, let me just tell you why:



PEOPLE ARE EFFIN' BORED



That's right! wanna see it again?



PEOPLE ARE EFFIN' BORED!!!



And who can blame them? The world can get truly boring, with cycles of activities happening over and over and over in a seemingly endless loop. And as with all endless loops, programmers should know it's bound to crash sometime. And that sometime gave birth to the MMO... Or something like that...

Anyway, the exploitability of the MMO concept derives from MMOs answering one very pertinent and significant human need: living. Yes, MMOs address easily one of the biggest human need of all, perhaps second only to watching Spongebob episodes (and don't tell me otherwise, who can resist the big yellow square... er, rectangle). No wonder it appeals so much to this generation.

In a world that kicks new comers in the butt with all the social structures and hidden caste systems, MMOs provide people a place where everyone has a chance to hit it big. Without any structures and prejudicial checks and balances, people can live as they want to live, without age, gender or any other social limitations. Barring of course the occasional power struggle with guild leaders and such, everyone is free to live as they wish.

And if their make believe world fails them, they can easily leave and search for another, living a completely new existence. Life doesn't allow you to get a completely fresh start but MMOs can and do.

No wonder it appeals so very very much to this generation. Try as we might to deny it, we are in search for a family, a group of people we can go "home" too. With the ever widening generation gap between parents and kids, it gets harder and harder to call our home "home". Coupled with the fact that this generation can't live without computers and the Internet, and won't last a day without them, it's really not that hard to imagine.

And so, after spending minutes pondering all that, let's dive in to what I'd like to talk about: MMO genres.

From my time playing MMOs, I've come to see patterns in how different MMOs operate. Of course, they all work under just basic paradigm: take a multi player concept, scale them up exponentially, add chat and trade support and viola, you've got yourself an MMO. But of course, to each MMO their own, but there are certain, let's call them stereotypes, of MMOs that appear. I, being the generous guy that I am, have generously compiled some of them here. Don't take my words as doctrine though, as I am bound to miss a few and forget a few, I just play games after all.

For the first stereotype, I'd like you to turn your attention to World of Warcraft and Perfect World. These are MMOs that have made their mark as being the most massive of the massive, featuring ever expanding content and thousands upon thousands of users on both retail and private servers. These are MMOs you won't be enjoying all on your lonesome, but will have lots of things to do nonetheless. Quests seem to be the defining attribute of these MMOs, but not just ordinary quests, a million or so of them to be precise.

These MMOs have to some extent became a universal language among all gamers, not just MMO players. These games have defined generations and even eras. These games are what I like to call Mega Massively Multi player Online RPGs, or MMMORPGs (mmmorp-guh) for short, or MMs for shorter. MMs, in my opinion, are probably the exemplars of MMOs, as they provide a completely alternate world where players can just log-in and live as they wish to live. Economy is completely defined by the players, and item values vary widely from server to server, but seem to converge if observed in the bigger picture.

As nice and balanced as these games may seem though, they are prone to the same faults as the real world, most notably "power hogging". Strong players only get stronger and the gap between strong and weak players widen over time. Newbies might find it hard to climb up the ranks, if they are the type who likes to. Fortunately not all wants to hit the top, but for competitive players, MMs might make heads explode. Steps can of course be taken to avoid this, like giving ever expanding content and adjusting player and item power levels to keep things "fair", but power imbalances will and tend to happen still.

The nice thing about MMs though is that they are very skill intensive. Say Ragnarok Online for instance, my very first dip into MMORPGs. After all has been said and done, in a vacuum, if two players have the same character builds, the same weapons, the same items and skill sets, it all boils down to who is the better player per se. There are no active chance based win formulas, no game support boosts: everything boils down to who can press the buttons faster in the best sequence possible. This appeals to a lot of hardcore gamers but it might turn away casual players, if they really do mind.

Another point towards (against? not sure) MMs is that they encapsulate the real world the best, and is the best way to live an alternative life. There are of course many kinds of MMs depending on what the main goal of the game is. The common denominator though is that MMs provide the best alternate world experience, and things that happen in the real world tend to happen in MMs as well, including whatever you are imagining right now (oh, don't play innocent).

Games that fall under this category with the three already mentioned are Rohan, Pirates Online, Angels Online, and perhaps Granado Espada; though the first three mentioned also fall under a different category. Runescape and similar games may also fall in this category, though I have a special category for them as well. There are also sub categories in MMs, depending on the epic-ness of the world. World of Warcraft could arguably be the most epic, with Ragnarok and Perfect World not so far behind and Angels and Pirates Online a little further down in the epic-ness spectrum. Ozworld and Second Life also fall under MMs, but is also of a different category.


I'd like to say more about MMs, but I suppose that would have to be it for the launch episode of WPG. Hey, at least I didn't hold a launch party and asked everybody else to hold one in their own homes as well! Maybe in a different WPG I'd re explore MMs and provide an even more in-depth analysis (I like to do that).

See you next time for part 2, where I explore other MMO genres. Till then, may we all play massive games.

Monday, September 21, 2009

The Life and Times vol. 2


Hello fans, this is fifthStitch once again giving you my very regular updates!

Not... Who am I kidding... Anyway, so where was I... Uhh, updates, right. Fans or no, welcome to volume 2 of The Life and Times; where, if you've been tuning in regularly, you'd know that I'd be giving you updates and future times about my life. Kind of like a blog post.

But cooler...

If you don't get the inside joke, I say don't bother.

Anyway, first for the updates. So I'm working now. And oh boy, did I get my dream job.


YAY WORK!

If you're wondering what, and for the benefit of those who still do not know, I got a job as assistant lecturer in De La Salle University. Hmm... Now that I remember, I think I've blogged about this already... Oh well, yay for redundancy.

So yes, you can say I'm a prof now, though I still say I do not deserve the title. But what am I to do but embrace it with outstretched hands and a (forced) warm smile. It's been (backbreaking) fun work and I (do not) look forward to it every week! YAY!

All jokes aside, yes I've been enjoying my tenure (wow, I've been waiting to use that word to describe something about myself) as a part-time lecturer. It's been really hard at times, especially since I got a really bad time slot at 11:20 AM to 12:50 PM. It's either the students are sleepy or hungry, I suppose you could say that's the lull between breakfast and lunch. Oh and for the record (if anyone out there is secretly recording my blogs ) I'm not handling INTROSE as I expected. Due to some last minute switch involving, I dunno, five minutes of extreme deliberation, I got transferred to INTROOS. Now, I don't have anything against that subject, but I really don't have anything for it either. I suppose the hours of lecturing really drains me of my energy, as can be seen by my lack of updates.

And speaking of updates, random plug (which I will return to later anyways so what's the point), I wrote the next chapter of White Wolf Riiya entitled Conflict. In this chapter we finally see the fated reunion of the three defenders of Love, Hope and Justice (I forgot if the last one was Justice... maybe it was Courage, but meh). I particularly love how I characterized Chacha in this chapter, I don't know why .

Anyway, yeah, back to teaching. So this coming week, it'd be pressure as a ten ton block with five hundred elephants with five hundred giraffes on top of them as I will be having my peer review. What is a peer review you might ask? Well...


TWO OF MY PREVIOUS PROFESSORS
ARE GOING TO WATCH ME TEACH!!!

>_<


May God bless me... This would be the greatest challenge yet of what might be the shortest teaching career in DLSU.

Anyways, apart from that, no major updates so far. Yes, I wrote a chapter of White Wolf Riiya (you could say this is the obligatory restatement). Yes, I'm now into watching Kamen Rider Kiva. Yes, I have yet to finish watching Lain and Evangelion. Yes, I still have to watch Elfen Lied. And yes, I'm still sexy and oozing with awesomeness. What's new?

Well, there you have it! I plan on making my posts shorter and easier to read. If you were a fan of the long posts, shoot me a comment (due to the 'n' key of my keyboard failing, that statement almost made it as "shoot me a commet"). I would be very very happy if you would .